Energizers
Make use of short energisers between exercises to energise participants and lighten the mood. This could be a dance, a game or a short meditation.
There are many different types of energisers you can use as a facilitator to motivate, energise and get participants moving. Here are some examples:
- Name games: Have everyone say their name and add a movement, sound or action. Then go around the circle and repeat everyone's names and actions.
- Imitation games: Have one person make a movement or sound and then have the others imitate it. Continue changing the movement or sound and have the participants imitate it again and again.
- Active breaks: Take occasional breaks to get participants moving and energised. This can be done, for example, by stretching together, jumping, dancing or singing.
- Guessing games: Ask questions that participants can answer by moving or making a gesture. For example, "If your dog's name is dog, make a barking sound" or "If you like chocolate, rub your belly".
- Balloon game: Give all participants a balloon and have them hold it in the air for as long as possible without it touching the ground. This can be done individually or in groups.
- Body language games: Have participants use their body language to greet each other, tell stories or express emotions.
- Group dances: Teach participants a simple dance, such as the macarena or the bird dance, and do it together as a group.
- Braingym: After a lunch or coffee break, refocus participants' attention by giving them tasks that activate the interaction between the two hemispheres of the brain.